Play. Feel the excitement.
See the result.
Spin a prize wheel or reveal a digital scratch card: after qualifying to participate, consumers see straight away whether they have won.
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_gcl_au May be set by the Google tag to measure conversions after a click on a Google ad. _gcl_aw May store the Google click ID (gclid) after a click on a Google ad, to attribute a later enquiry to that ad. IDE, test_cookie Google cookies on the doubleclick.net domain that can be set for ad measurement and ad personalisation. Only with your marketing consent. Spin the wheel, scratch a card or collect rewards: activate buyers at the shelf and get people talking about your brand. Within the Customer Momentum System, the promotion connects product contact with buyer understanding and relevant follow-up prompts through to the next purchase.
What should your promotion achieve? A spontaneous moment of play, the chance to win a special prize or a reason to buy again? DiALOGiFY’s standard mechanics offer different entry points. Your brand world, prizes and content give the campaign its own character.
Spin a prize wheel or reveal a digital scratch card: after qualifying to participate, consumers see straight away whether they have won.
Prize wheel · Scratch card · Instant winAn attractive prize gives people a reason to participate. A short dialogue, a quiz or a defined task can lead to the prize draw.
Prize draw · Quiz · Themed campaignFurther qualifying purchases build points or progress. Milestones lead to a reward or the chance to win a top prize.
Points · Progress · Levels & badges| Mechanic | Participant action | Result timing | Reward logic | Further qualifying purchases |
|---|---|---|---|---|
| Instant win: prize wheel or scratch card | Spin or reveal after qualifying to participate. | Immediately after the game. | See whether a prize has been won; prizes and rules are set per campaign. | Another purchase-linked entry requires a new code or suitable proof under the campaign model. |
| Prize draw | Enter the prize draw, for example through a short dialogue or quiz. | At the scheduled draw, rather than immediately on entry. | A chance to win the advertised prize under the participation conditions. | Participation and verification conditions define whether further purchases or entries are possible. |
| Collection promotion | Collect points or progress through qualifying purchases. | Progress at each qualifying step; a reward or prize chance at the defined milestone. | Connect a collection goal, milestones or levels with a reward or prize draw. | Further qualifying purchases with a new code or suitable proof of purchase advance the collection. |
A clear invitation at the shelf: win, collect, play or discover something about yourself. Different designs and formats translate the mechanic into your brand world and suit the packaging in question.
7 sticker variants shown
Sample artworks: designs, prizes and participation conditions are defined for each campaign. The prize information shown is not a current offer.
Getting started is simple. The story behind it belongs to your brand. Depending on the campaign, it leads to a prize draw, a playful dialogue or the next collection step.
A sticker or tag makes the participating product and incentive visible at the shelf.
The QR code opens the campaign on a smartphone. Participation and requirements are explained.
Spin a wheel, swipe cards or solve a quiz. A few relevant questions create context.
See the win status, prize-draw entry or collection progress – and find out what happens next.
Prize draws, anniversaries or collection journeys: consumer promotions can be adapted to different product worlds. These examples show the variety of campaigns already implemented.
A QR code on the promotional product leads into the World Cup promotion. Consumers tap on a country and enter the prize draw.
An on-pack promotion across several snack products connects points, prize incentives and a narrative journey.
AI reconstructions based on the original photos.

Swissness, quiz levels and badges create a distinctive experience. Swipe cards bring the dialogue to life.

The QR code on the promotional product leads to a digital scratch card with an instant-win chance and to the main prize draw.
Create purchase incentives, understand buyers, offer direct value or encourage repeat purchases: solutions fulfil different roles in the Customer Momentum System. The overview positions Consumer Promotions alongside Instant Cashback and Win Cashback. The focus varies with the objective.
| Offer model | Incentive | Participation & purchase evidence | Immediate outcome | Dialogue & follow-up |
|---|---|---|---|---|
| Instant Cashback | A guaranteed cashback amount. | Buy a participating product and scan its unique QR code with TWINT; no receipt upload in the model shown here. | Cashback directly via TWINT after qualifying to participate. | A short buyer dialogue; further prompts with the appropriate permission. |
| Win Cashback | A chance to win the receipt value or a fixed prize amount. | A valid unique code. Play for the receipt value with a receipt, or a fixed amount without one, under the campaign conditions. | See the result immediately; receipt-based wins remain provisional until verified. | Purchase motives and usage context in the dialogue; receipts add basket information. Further contact after a separate voluntary sign-up. |
| Consumer Promotions | A game, prize or collection experience around the brand. | Participation and verification model set per campaign: for example, a unique product code or suitable proof of purchase. | Depending on the mechanic: instant win status, entry in a prize draw or collection progress. | Questions about motives, consumption moments and alternatives; follow-up contacts with the appropriate permission. |
The table compares the offer models described here. Cashback is also a promotion; here, “Consumer Promotions” refers to game, prize and collection formats. Participation, evidence, verification and fulfilment are defined for each campaign.

Overview of the solutions and their target metrics. The stickers show sample artworks.
In a collection promotion, the next purchase is part of the story. Consumers see where they stand, which goal they can reach and what counts towards the next step.
An understandable collection goal, a clear points balance and relevant milestones provide guidance.
Another qualifying purchase with a new code or suitable proof moves the journey forward. A repeat website visit alone does not count.
With the appropriate permission, a follow-up prompt builds on progress so far and reminds participants of the next stage.

Collecting, progress and the next goal – tailored to your campaign. Progress display is illustrative; image from Ovomaltine Snacktivate.
Why was the product bought? When, where and with whom is it used, on what occasion and for what purpose? A few relevant questions connect purchase motives with consumption moments, needs and possible alternatives. After use, a relevant follow-up contact can gather product experience and feedback.
What tipped the balance: the promotion, a product feature or a particular occasion? Answers show how participants describe their purchase.
When, where and with whom is the product used? What occasion and need does it suit – for example, on the go, during a break or together at home?
What else would participants have chosen or done? Another brand, a different product or another solution for the same moment? This reveals the alternatives they mention and possible decision criteria.
The promotion opens direct contact. With the appropriate voluntary permission, further prompts can build on answers, product experience or collection progress. NudgeFlows define the content and sequence of these contacts; WhatsApp is one possible channel for continuing the dialogue.
Consumer Promotions use existing DiALOGiFY software for activation, dialogue and measurement. Mechanics, branding and participation conditions are configured for your campaign. Buyer responses provide Buyer Signals; relevant follow-up contacts can build on them. DiALOGiFY supports setup and operation.
Configuration, testing, operation and analysis are agreed together. Production, prizes, delivery and further NudgeFlows form part of the agreed implementation.
Analysis follows the campaign objective. It connects participation with what happened in the dialogue – and, with the appropriate setup, with further verified purchases.
How many people started and completed the dialogue?
Which steps are used, and where do people drop out?
Which motives, preferences and usage moments do participants mention?
How many agree to further contact or share their product experience?
How many reach the next milestone or collection goal?
Which repeat purchases are recorded with the chosen proof?
Instant Cashback centres on a guaranteed cashback amount; Win Cashback offers the chance to win cashback. Consumer Promotions create a distinct game, prize or collection experience around the brand.
Yes. For example, a digital scratch card with a final prize draw, or a collection journey with quizzes and badges. A clear participation promise must guide the entire campaign.
That depends on the participation and verification model. Unique product codes or suitable proof of purchase can verify access and further purchases. We define the right solution during concept development.
Yes. Your brand world, product images and campaign artwork define the appearance. Stickers, mobile views and game mechanics are designed as one connected journey.
If repeat purchases are recorded using suitable codes or receipts and attributed to a person, they can be analysed. Playing again or self-reporting alone is not treated as proof of purchase.
Explore Consumer Promotions in the Customer Momentum System. Together, we select the right mechanic for your products and show how activation, buyer dialogue and further touches work together. DiALOGiFY supports implementation from configuration to readout.